Worked on over a dozen hero shots in Arnold/Maya, developing a lighting rig adopted for the remainder of the season for its strong contrast, color, and classic Star Trek aesthetic. Part of the AEAF Silver Award–winning VFX team.
Joined the team for Houdini-based work, lighting large-scale sheep shots in Arnold/Houdini and creating and lighting procedural cattle scenes using Maya MASH and Arnold under tight production constraints.
Lit a dozen animal assets in Maya/Arnold for an immersive 3D experience, creating custom fresnel glow effects and troubleshooting xGen fur and hair rendering issues.