Projects

Star Trek: Picard Season 3
Worked on over a dozen hero shots in Arnold/Maya, developing a lighting rig adopted for the remainder of the season for its strong contrast, color, and classic Star Trek aesthetic. Part of the AEAF Silver Award–winning VFX team.

1923 Season 1
Joined the team for Houdini-based work, lighting large-scale sheep shots in Arnold/Houdini and creating and lighting procedural cattle scenes using Maya MASH and Arnold under tight production constraints.

Extraction 2
Lit and composited the building scaffolding for the film’s climactic rooftop sequence using Arnold/Houdini and Nuke.

Avatar: The Last Airbender Season 1
Lit multiple assets across numerous shots using Arnold/Houdini, including environment elements, rock assets, and a CG double of Aang.

Batman Beyond: Year One
Handled cleanup of 3D scanned assets, modeled and textured the Batarang, textured and rigged hero props, and lit all scenes featuring these assets.

Columbus Zoo: Unextinct Exhibit
Lit a dozen animal assets in Maya/Arnold for an immersive 3D experience, creating custom fresnel glow effects and troubleshooting xGen fur and hair rendering issues.
