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Personal Projects

Here are some personal projects I have worked on in my off time, I have been mostly working in Unreal Engine 5 recently, but there will be other works in Maya and Houdini. As for the render software, it will mostly be in Arnold, but there will be a sprinkle of VRay and Renderman. 

On my off time, I spend it with my daughter going on crazy adventures. Even got her interested into some of the things I am interested in! Makes my work that much worthwhile <3

Lighting/ Environment Art
in UE5

Lighting/Texturing/Modeling
in Maya

3D Models

Glock 19

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UV3_1.png
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HP_WF.jpg

Modeled in Maya, Textured in Substance Painter, Rendered with Arnold in Maya.

Stylized Axe - Referenced from Stu Lloyd (CG Stu)

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Modeled in Maya, Sculpted in Blender,
Textured in Substance Painter, Rendered with Arnold in Maya.

Blender Donuts with a Cappuccino

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BRIAN COFANO VFX

lighting, vfx, rendering, maya, houdini, nuke, unreal, adobe, shotgrid, perforce, medge, star trek picard, 1923, avatar the last airbender, extraction2

bcofanovfx@gmail.com

Austin, Texas

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